posted by Kuya on 2000-02-28 08:30:49
| ARGH! I hate throwing out so many tens! Too many of you write damn good adventures! This one is worth the time to drop into an ongoing campaign. Take a break from combat, and work on the players wits. To all you "Knights of the Dinner Table", trust me, players like to think every once in a while.|
posted by Dominic A. Covey on 2000-04-24 19:09:54
| This is really a great adventure for WFRP, a game which no one seems interested in anymore! It's good to see that really novel adventures are still being produced for this excellent game.|
posted by RPGcritic on 2001-07-03 09:55:45
| Well done! For once, an adventure where the players actually interact with things. I've shot down a lot of perfect tens lately because they are nothing more than linear stories that the GM would read to the players before having them fight a few zombies and give a rediculous amount of treasure.
This plotline involves THINKING. How rare is that? (VERY rare) It involves INTERACTION, it gives the players a chance to actually role play.
Everything that happens, happens for a solid reason. All NPC actions have strong, believable motivations behind them. Nothing corny or silly here. This is as close to REAL as it gets.
Although the author recommends this scenario for a specific type of player, I would recommend it for all players accept for those ones that want to beat up God and then play God. This is the perfect scenario for any players that enjoy a realistic, believable, emmersive plot and game.
You've received my perfect ten, well done, and well deserved. I don't give that away easily.
posted by Stevon on 2001-10-28 09:56:38
| I would like to see more of these. I missed the interrogation skill in 3rd ed. though.
posted by Mandrax on 2001-10-01 14:19:37
| A good story with interesting character outlines that can easily be expanded if you want more dialogue. Only problem might be that the intrigue is too simple. It won't take systematic players long to figure out that Bankhier killed the girl. The self-inflicted wound on Opfer however is hard to crack, and will probably remain a mystery unless the GM is generous with hints ...|
posted by Valadar on 2001-11-02 08:17:42
| Your adventure sounds like a fun one to play. It was intresting and acutally made me think. But, I'd rather it have more fighting and killing. But oh well...Great adventure....|
posted by Sardus BB on 2002-02-12 16:27:58
| I haven't read all of it yet, but the mere fact that it involves misteries and not violence is worth a 9. Enough with the brainless overkill dice happy stories. After all if I wanted to play dice I go to the casino - you make more money and meet better women than by playing RPG.|
posted by Kristian Thy on 2002-06-05 14:12:13
| Straight 10. Although if your players speak German (or a similar language, say, Dutch or Danish) you might consider changing the names of the main protagonists to make the mystery non-trivial. My group would immediately think "that guy who's apparently the victim is called 'victim', and the apparently guilty part's name is 'guilty' - it's probably the other way around!"...|
posted by Fingolwyn on 2005-12-12 15:01:06
| I have an old manuscript downloaded from somewhere on the Net attributing this scenario to Thomas Osterlie (email@example.com). I have no idea if this e-mail address is current.|
After adapting this scenario to my own campaign world with no major changes, I have run it twice and found that the players immediately assume that Schuldich is innocent and Herr Bankhier is guilty. The trick for them is to then prove their suspicions. I have also found that both groups of players attempt to keep watch within the inn after the attack on Opfer, assuming that there will be another attack that night. Neither group figured out exactly what happened to Madeleine or that Opfer faked the attack on himself; instead they just jump to the conclusion that Bankheir is guilty and bulldog him until they discover that he's Chaos touched.