| Display a Printer Friendly Version Dark Side Rising [comments:(9),
views:(11556), rating:(7.8)] Author: A.W. Homepage: http:// System: Star Wars Type: Campaign Category: Science Fiction Requirements: 3-5 young padawans, about 9-12 years old The clones, led by Anakin Skywalker, march upon the Jedi Temple, on a mission to destroy all the jedi inside. The temple is lit up by blaster fire and light sabers, the screams of the betrayed jedi echo throughout its walls. The padawans must find their way out, or suffer the fate of their fallen brethren.
Dark Side Rising Campaign Idea
Players
3-5 Padawans, only 9-12 years old embark on a mission of survival during the Jedi Purge.
Set Up
The clones, led by Anakin Skywalker, march upon the Jedi Temple, on a mission to destroy all the jedi inside. The temple is lit up by blaster fire and light sabers, the screams of the betrayed jedi echo throughout its walls. The padawans must find their way out, or suffer the fate of their fallen brethren.
Notes:
Since the players characters (PCs) are all so young and have major age modifiers (-4 to Con and Str, and -2 to all other abilities) I gave all the characters additional bonuses based on character outline, such as a feat or skills. All characters will built with 28 Abiliity Points, then age modifiers subtracted.
I have left the game very open ended, that way I dont funnel the players into any direction. Hopefully they feel the whole Star Wars galaxy is their playground. I have smaller adventures that I will run, that will have tie ins to other missions later or before. This will provide a lot of subplots that can reappear periodically throughout the campaign.
A NPC they meet now, they will run into years down the line. How they interracted with them before will determine the NPC's character later. Just like in the movies, coincidence, fate or the force brings everyone together.
Star Wars: Dark Side Rising
(Set during the period of Ep.III, the day of Anakin's fall to the dark side)
Introduction(Play Title Music for SWIII)
War! The Clone Wars are nearing the end with the fall of the evil Sith Lord, Count Dooku. Chancellor Palpatine has been rescued from the clutches of the droid army by Master Obi-Wan Kenobi and Anakin Skywalker, but the elusive General Grievous has escaped again.
Twenty Million clone troopers fight along side over ten thousand jedi knights. The Jedi are spread thin across the galaxy, as they track down the remnants of the Confederacy of Independent Systems droid army. General Kenobi has taken a unit of clones with him to Utapau, where the Separatist leaders and General Grievous are hiding.
Tensions rise throughout the galaxy as the Republic Army battles the remainder of the droid army across thousands of star systems. On Coruscant, the Jedi Council fears that the amassed power of the Supreme Chancellor will not be given up at wars end. The dark side is growing in the shadows, abiding its time to strike.
GM Notes:
Allow some time for the players to role play (RP) with some knowledge of the events leading up to Mace Windu and company going to arrest the Chancellor. (Suggested Movie Clips: Ep III- Chapters 25 and 26) This gives a little substance to their RPing. The PCs are all inside the temple when they hear the marching footsteps of the clones (Suggested Clip: Chapters 29 and end of 30, Suggested Music: Imperial March, or Metallica S&M Imperial March). They must escape the Jedi Massacre. The ground floor will be overwhelmed by clones, so the most reasonable way out is to take a starship, and get out of dodge.
Once out in space, the PCs can go anywhere. Have many smaller adventures ready to tie in. This campaign is to run throughout the time between Episodes III and IV, and even continue through the origional trilogy and into the Jedi New Order.
Every few game sessions the campaign may skip ahead in time, maybe a few months, maybe a few years. Remember that getting the proper training may be difficult, or a mission unto itself duing the Empire era.
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