| Display a Printer Friendly Version Torgen [comments:(2),
views:(6650), rating:(6.5)] Author: Stephen Kenson Homepage: http://members.aol.com/talonmail System: d20 Dungeons and Dragons Type: NPC Category: Fantasy Requirements: Torgen is brilliant by ogre standards,
making him something of a loner among his
own kind.
Graphic: Picture
Background:Torgen is brilliant by ogre standards,
making him something of a loner among his
own kind. He’s capable of speaking and
understanding Common, which has led him
to take up a career as a wandering bandit and
occasional henchman for anyone wealthy
enough to pay him and powerful enough to
keep him from simply smashing his
employer in the head with his greatclub and
making off with said wealth.
Torgen’s been known to offer small
groups of foes the opportunity to surrender
their valuables to him (along with one or two
of their number), allowing the rest to go free,
since he knows they will spread stories of
how powerful and terrifying he is. Torgen
hasn’t really reckoned with the possibility
that the people hearing those stories might
set out to kill him; he figures he can deal
with whatever comes his way. He’s not much
for long-term planning. He prefers to figure
out where his next meal is coming from and
not worry about anything else beyond that.
One of the few things in the world that
Torgen hates is being wet. He hates being
outside in bad weather, so he usually seeks
shelter when it rains or snows. That fre-quently
means holing up in some cave or
ruin somewhere that can keep him dry, but
Torgen has been known to break into barns,
homes, or even taverns looking for a dry
place to weather a storm, either killing the
inhabitants or holding them prisoner until
he’s ready to leave. Deliberately getting
Torgen wet is a sure way to trigger his barbar-ian
rage and bring down the full force of his
anger down on the offender (not that the
ogre needs much encouragement to fight
under other circumstances). Stats:Torgen, male ogre Bbn1: CR 5; Large Giant
(9 ft. tall); HD 4d8+8 (ogre) plus 1d12+2
(barbarian); hp 44; Init +0; Spd 40 ft.; AC 17
(-1 size, +3 hide armor, +5 natural); Atk
+9melee (2d6+7, huge greatclub), +3 ranged
(2d6+5, huge longspear); Face/Reach 5 ft. x 5
ft./10 ft.; SA rage 1/day; SQ 60-ft. darkvision;
AL CE; SV Fort +8, Ref +0, Will +1; Str 21,
Dex 9, Con 15, Int 10, Wis 10, Cha 7.
Skills:Climb +4, Intuit Direction +2, Jump
+4, Listen +1, Spot +2, Wilderness Lore +1
Feats:Power Attack, Weapon Focus (great-club)
Special Attacks: Rage: Once per day,
Torgen can fly into a rage, gaining +4 Str, +4
Con (and +10 hp), a +2 morale bonus on Will
saves, and -2 AC (lowering his AC to 15). He
receives a +2 bonus to hit in melee combat
and inflicts +2 damage while raging (2d6+9
with his club and 2d6+7 with his spear). The
rage lasts for 7 rounds, after which Torgen
suffers a -2 penalty to Strength for the dura-tion
of the encounter. Torgen commonly
uses Power Attack while raging to increase
the damage of his attacks.
Possessions:hide armor (check penalty -3),
huge greatclub, three huge longspears,
large satchel containing a collection of sev-ered
humanoid heads and skulls, one of
which still wears a hat of disguise, along with
120 gp. Adventure Seeds:Characters can encounter Torgen in a
number of ways. The ogre might simply be
passing through the same area as the party, in
which case he’ll try to waylay any travelers in
order to take their food and money. Or a party
may be asked to seek out and slay an ogre
causing trouble for local travelers. Torgen
often likes to attack from ambush, striking a
flat-footed target with his Power Attack and
doing a lot of damage in order to intimidate
his prey. He doesn’t use his rage ability unless
he’s sure there’s going to be a fight, since he
can only do it once per day.
Characters seeking shelter from a storm
might stumble across the same refuge Torgak
is using, such as a cave or abandoned struc-ture,
or the characters might find him holding
hostages inside an inhabited building. The
orge’s smart enough to threaten the lives of
his hostages to convince the characters to
cooperate, forcing them to deal with him
through another means, such as getting him
drunk (although that takes copious amounts
of wine or beer — at least a barrelful).
Finally, a group may encounter Torgen
serving as the henchman of a more powerful
master, or possibly the leader of a band of
weaker creatures he likes to bully (like orcs,
gnolls, or even bugbears). In this case, Torgen
may be expanding his raiding activities,
making him more of a concern to the local
inhabitants (and therefore more likely an
enemy of adventurers). |