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| Homeless | | Author: G.A. Odom | | System: GURPS [filter] | | Category: Super Hero [filter] | | Type: Scenario [filter] | | You're the first supers team to move to Houston, and there are still a few kinks to work out. For one thing, the tracking on the e-eyes is not working well. Sometimes, particularly near large sources of power, the tracer cuts out, leaving you with only the visual images. | | Views: (6958) [sort] | | Comments: (1) Rating: 5.0 [sort] | | 2000-02-04 14:02:16 [sort] |
| Haunt And The Wand, The | | Author: Unknown | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | The party begins to explore the outer courtyard of the castle. The stones of the castle seem very old with a grayish tinge. Many people are out bustling around trying to do their work. They notice the stable master brushing the horses. A gardener pruning the lawn. 2 garrison guards sparring. Up on the wall you see men at attention pacing back and fourth. Even higher still are the roofs of 4 towers.
| | Views: (4887) [sort] | | Comments: (4) Rating: 4.8 [sort] | | 2000-02-03 09:42:54 [sort] |
| Grey Robes, The | | Author: Patrick Leclercq | | System: War Hammer [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | The adventurers were left several days journey from the Arabian coast, in the middle of the desert, in the remains of a ship of the high seas, stranded in an oasis in the company of cadavers and skeletons. The situation would be quite simple were it not for the fact that the adventurers are haunted by the spirits collected, through the ages, by Abdul the demonologist they've just fought... | | Views: (5789) [sort] | | Comments: (1) Rating: 8.0 [sort] | | 2000-02-03 09:34:44 [sort] |
| The Fountain of Pelor | | Author: Daniel Carter | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | This adventure starts at the Furyondian stronghold Castle Hart, from the Castles boxed set. The Greyhawk entry can be used to flesh out a possible future base of operations for the party. The system of Notoriety used in the Greyhawk module WGR6, The City Of Skulls is a great tool to help DMs track the results of players' actions in evil lands. | | Views: (5074) [sort] | | Comments: (1) Rating: 7.0 [sort] | | 2000-02-02 15:35:01 [sort] |
| Dhowin's Rest | | Author: Alan Jones | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Dhowin's Rest itself is a low mound that anywhere else could be missed by casual travellers. On the bleak Plains of Yhaunn the mound draws the eye like a magnet. It is about 10 paces wide by some 15 paces long and egg shaped. Grass grows thickly on its smooth surface. Near the southern end there is a small depression where a few stones protrude like bones picked clean by the ravens that circle constantly looking for stray sheep or goats. | | Views: (8418) [sort] | | Comments: (3) Rating: 5.3 [sort] | | 2000-02-01 09:21:03 [sort] |
| Ruins of Kraal, The | | Author: Katherine Wasson | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Based partly on "Thunder Rift" (TSR). The ruins lie in the heart of the Black Swamps. In former years Kraal was the stronghold of the evil wizard Kuzak. A group of white mages went to fight and kill Kuzak in order to restore peace to the realm of Melinir. They succeeded in their quest, but the magical forces were so great and devastating that the land surrounding Kraal sank and was filled by the nearby rivers forming a large evil swamp.
| | Views: (5345) [sort] | | Comments: (4) Rating: 6.5 [sort] | | 2000-01-31 09:32:53 [sort] |
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